Is there a class system? What weapons will there be?
In UMI you can choose your own style of play according to the weapon you choose before each match.
Each weapon has a basic hit, a block and two abilities. Players have to choose how they prefer to use their weapon’s abilities. They can attack, defend or move around the map, which offers greater versatility and dynamism through each game.
Weapons affect characters differently, they change movement speed, attack speed and even how much they can push and be pushed.
For now, we are developing three main weapons:
- Q-Tip: Well balanced weapon, it offers a medium-range attack and a spinning attack which can block hits.
- Hammer: Heavy weapon, push away your enemies with this giant inflatable hammer. The character moves slowly but hits harder. It can do spin attacks and a heavy blow on the ground.
- Inflatable gloves: The fastest weapon on the sea, punch faster than anyone and open your way to the goal. You can charge a strong attack or do an uppercut to send flying your enemies.